The distinction between a GdkPixBuf and the GdkPixMap/GdkBitmap is not to easy to appreciate -at the beginning at least. Its easy to assume that they are the something of the same thing but this isn't quite so. The GdkPixBuf is basically a means of loading imagery into memory where as the PixMap and BitMap objects allow direct drawing. Ok, the pixBuf can be drawn onto a pixel at a time and its contents filled but that's about it. The notion is to handle chunks of data at a more basic level rather than working with the niceties. Would it be more reasonable then, to move some of the image manipulations functionality found the gnocl::pixBuf module to a new module, gnocl::pixMap along with the drawing funcs etc? Both are 'off screen' yet the PixMap object can obtain the drawing surface of specific on-screen objects. This approach would leave the pixbuf module for the sole process of working with the buffer in terms of composting and input/output. Whilst it would be nice t...